![]() ![]() A must for all Launcher weapons as the larger the blast radius means more potential damage ot a group of enemies, combined this modpack with enough Power modpack to ensure full blast damage on maximum range. Be aware that boss monsters are immuned to Blast damage so the 4 Power Rocket Launcher will still won't make for a good boss killer.Īgility - Increases projectile speed by 10 per modpack, up to 60 with 4 Agility.įirestorm - Increases blast radius from 128 to 192 and 256 with 2 modpacks. A good upgrade since the Rocket Launcher already have doubled blast damage. Power - Increases blast damage by 64 per modpack, up to 512 with 4 Power. Not that good of an investment as The Rocket Launcher's single-shot nature greatly hurts its DPS so the final damage will still be quite low. It's projectile speed also stays the same at 20 in-game unit.Īs with most launcher-type weapons, the Rocket Launcher deals Fire damage.īulk - Increases impact damage by 10 per modpack, up to 60 with 4 Bulk. Its base impact damage stays the same as the classic counterpart, at 20 with 8 randomized (160 at maximum roll) That means the DRLA Rocket Launcher can cause twice the amount of damage to enemies caught in the blast radius and can definitely exceed that of the Classic Doom even at max range. In classic Doom, the blast damage of the Rocket Launcher is matching with its blast radius (128) and the calculation for blast damage is blast damage - Distance between the victim and the epicenter of the impact. while the blast radius stays the same at 128. On the other hand, the blast damage is now doubled from 128 to 256. As such, it can no longer be use in the same way. It's fire rate is greatly reduced now that it is a single-shot weapon and requires reload after every shot. The Rocket Launcher's performance is considered somewhat worse than it's official counterpart. The firing rate per second has been greatly lowered across the board due to the introduction of the reload mechanic, while the blast damage is doubled, the radius stays the same. In general, all launcher-type weapons including The Rocket Launcher are drastically changed in DRLA to make it more balanced and in line with other weapons. Just keep yourself out of the blast radius. ![]() While it can only hold one rocket at a time, a few are generally enough to take down very strong foes, and are excellent at disposing of large clusters of weaker enemies quickly. ![]() Previously an antimaterial weapon, this launcher has seen renewed use against some of Hell's tougher monstrosities. "The Rocket Launcher is the most standard way of blowing things up"
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |